Key statistics โ
All countries
Turn Report
Population taxes = population ร 0.20 ร tax rate % รท 12 (Alu per month). Trade income comes from the Trade tab log.
Research spending here also drives the Research tab formula.
Result
Trade Log (per month)
Each entry is an ongoing monthly deal. Income per entry is quantity ร price. The price defaults to the market value under Goods values below; type a price on any deal to override it for that deal only.
Goods values (Alu per unit)
Applies to every nation and to all trade income. Saved in this browser and included in Export.
Population Tracker
Advance Month applies the growth formula plus these adjustments once, then clears them.
Population Modifiers
These feed M in the monthly growth formula (applied once, together with rank and standard of living).
Food & Famine
Each month people eat from the food stock (Grain, Crops, Livestock, Fish, Luxury Foods). If there isn't enough, the unfed starve and growth slows. Production, trade and stock come from the Resources tab.
Research Database
Project
Faction Research Inputs
Spending is linked to the Ledger Research expense (Alu) โ no longer a percent.
Active Research
Monthly Progress % = Base(difficulty) ร (Research Alu รท 100) ร (Education/10) ร Luck. 1.25 real days = 1 in-game month.
Completed Research
Hover a chip to see its description.
Buildings & Uses
Buildings consume stock from this realm and give permanent bonuses. Every city also consumes a fixed set of resources each month (shown on the Used column).
Resources โ
Produced = extraction or existing output per month. Net/mo = produced + made + imported โ used in manufacturing โ exported. Stock grows by Net each time you Advance Month.
| Item | Produced/mo | Made | In | Used | Out | Net/mo | Stock | Trade partners |
|---|
Manufacturing
Enter output units made per month; inputs are consumed automatically. Recipes and new item values are placeholders โ send me the real ones.
Custom resources
Add your own goods. They show up in the Resources table, Trade tab, Goods values and the world list. A custom good can be raw (you enter its output per month) or manufactured from other goods.
Who has it (all nations)
Military Budget
Army & Navy โ Drafting
Pay below the fair amount you set lowers quality of life and stability and makes people leave service. A fair amount of 0 means no penalty. Soldiers are the standing army; militia are civilians who keep working and are paid separately.
Drafting moves people from the population into the chosen branch; discharging returns them. Retraining moves soldiers between branches without touching the population. All branches still eat and use Supplies, so they count toward Food & Famine.
Navy
Sailors are drafted into the Navy branch above. Each ship is built individually below (or traded for). A ship needs a full crew to sail.
Supplies
Monthly upkeep per 1,000 soldiers. It is taken from stock each Advance Month and appears in the Used column on the Resources tab.
Battle Calculator
Forces
Result
Unit stats & counters
Show / edit the battle rules
Population over time
Military size over time
Quality of life over time
Land area over time
Treasury over time
A point is recorded each time you Advance Month.
Trade relationships
Arrows point from seller to buyer; thickness and label show Alu value per month. Hover an arrow for the goods.
Trade details
Immigration
Arrows point from the country people left to the country they moved to (last month's moves). Thickness and label show people per month.
Immigration details
Ranks of Power
Based on this faction population (set on the Ledger tab).
Currency Converter
Equivalent Values
Base rate: 1 Shin = $50. Copper = 0.25 Shin, Brass = 0.5 Shin, Stel = 2 Shin, Aluminum = 8 Shin.